Tactical MMORPG · Windows PC
KOSAL
A turn-based tactical MMORPG. Find your way through a shared world, plan each move in grid battles, and gather and craft along the way.
In development. Public playtest dates are still to be announced.
See Kosal in action
Gameplay clip coming soon
A look at the game in development.
Combat
Screenshot coming soon
Combat
Plan your position. Make your turn count.
Exploration
Screenshot coming soon
Exploration
Walk from the village to the coast and forest.
Gathering & crafting
Screenshot coming soon
Gathering & crafting
Gather resources and put them to work.
In the current build
The development build includes exploration, turn-based battles, quests, gathering and crafting. We're preparing public playtesting on Windows PC. Signing up below is for email updates; it does not give access to a playable build yet.
The Game
What you get
Tactical grid battles
Isometric turn-based fights on a tile grid. Take your time and think it through.
Hero system
Run a party of heroes on your own, or bring friends along. Both work, neither is the wrong way.
Your class, your build
Mix your spell loadout with passives from a shared pool. However you want to play it is fine by us.
Player-run economy
You gather, craft, trade and set the prices. Whatever you do out there leaves a mark on the world.
No pay-to-win
Power comes from playing, never from your wallet. That one is not up for debate.
We ACTUALLY listen
And we mean it. Come argue with us on Discord — we are in there every day.
Hardcore mode
Permadeath and full-loot kills, for anyone who wants them. Entirely optional, and nobody will judge you either way.
Dungeons, boss fights, quest chains and a long progression curve — the basics, done properly. More on the way, and you get a say in what comes next.
Pick your style
Classes
Knight
A frontline bruiser who controls space and protects the party.
A wide arc that strikes every adjacent tile and applies burning.
Raises a shield that reduces incoming damage and taunts nearby foes.
Dashes across the grid to engage and knock the target back one tile.
Mage
A ranged elementalist who reshapes the battlefield with area spells.
Freezes a 3x3 area, slowing enemies and reducing their movement range.
A chained lightning bolt that jumps to up to three nearby enemies.
Heavy delayed AoE. Telegraphs a tile, then erupts next turn.
Archer
High single-target damage from range; punishes poor positioning.
A line attack that hits every enemy in its path.
Places a hidden trap that roots the first enemy to step on it.
Rains arrows on a chosen area for moderate AoE damage.
Support
Keeps the squad alive and amplifies allies with heals and buffs.
Restores health to an ally and removes one negative effect.
Grants an ally extra movement and a bonus action this turn.
Creates a zone that shields any ally standing inside it.
Passives, one shared pool
Passives aren't tied to a class. Any class picks one from this shared pool. Mix and match to build your way.
- Guardian: Allies on adjacent tiles take 10% less damage.
- Mana Font: Regenerate 1 extra AP at the start of each turn.
- Eagle Eye: +1 range on all attacks.
- Inspire: Allies within 3 tiles deal 5% more damage.
Only if you fancy it
The Hardcore server
For players who want the stakes turned all the way up. No one is coming to save you here — that is rather the point.
Permadeath
Death is final, in PvE and PvP alike. No second chance, no takebacks.
Full-loot PvP
Win a fight and everything they carried is yours. Gear, gold, all of it.
Rates x3
The risk pays for itself: triple XP and triple loot in PvE.
Opt in at launch if it appeals. Your characters on the standard world carry on exactly as they were, and there is no wrong choice here.
Latest
News & Devblog
Questions
Things people ask
Follow the devblog for development updates, or contact us with a question.
Is Kosal free to play?
Pricing has not been announced. Subscribe to the newsletter below the development updates to hear when it is confirmed.
What platforms is it on?
PC through Steam at launch. Other platforms are genuinely on the table — we just will not promise a thing until we know.
When does it release?
No date yet, and we would rather be honest than optimistic. Follow the devblog and you will hear the moment we set one.